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Time Attack

Players collect items against the clock. Scoring uses the Velarium formula so Starter feels familiar when you move to Pro. The controller keeps an in-memory leaderboard until you reset it.

What you get

Owner tools for starting and stopping runs, confirming stops, and clearing the board. HUDs and collectibles read behaviour from named notecards in inventory so you can tune a hunt without opening script internals.

Who it is for

Regions that want a simple timed challenge with clear feedback for visitors, without running your own server stack.